Applications

Applications

Got a great idea for an application? Tell us about it...

Program Company Application
Smart Gigabit Communities Sandpit Cipher
Challenge: Preserve ($20,000 to digitise the South Australian Museum’s Aboriginal culture collection + 5,000 travel grant.)
‘Cipher’ is a visitor experience platform for museums, galleries and cultural institutions that allows for a range of personalised content to be delivered to each visitor, triggering audio and visual artefacts from the collection. It can also be tailored based on the visitor engagement before, during and after their visit and be expanded to enhance other digital humanity collections in Australia and internationally.
Smart Gigabit Communities Athlete's AI Athlete’s AI
Competition: Hybrid World Adelaide Lab ($5,000 travel grant)
Athlete’s AI is a company combining computer vision and machine learning for athletes to deliver distinct mechanical advantages over competitors. With over 20 million tennis players around the world, players either don’t know what they need to do or can’t see what they are doing wrong. Existing solutions are not accessible to everyone due to the high cost and requirement for high tech cameras. Athletes AI’s mission is to revolutionise the way athletes learn by combining artificial intelligence and computer vision to deliver analysis and insights.
Smart Gigabit Communities Ben Stubbs, University of South Australia Immerse (Virtual Reality Journalism)
Challenge: Triple 10 Research Grant ($10,000 top-up funding boost for existing project)
Dr Ben Stubbs, a senior lecturer at UniSA’s School of Creative Industries is working on a software application to better equip students to succeed in a changing journalism environment.
His project responds to the ride of professional virtual reality (VR) journalism by developing students who are ready and able to deliver VR content to the world. The first stage of the project involved the construction of an application and subsequent teaching curriculum to allow journalism students to create content for mobile VR distribution.
Smart Gigabit Communities Nick Faulkner, University of Adelaide Living Lab
Challenge: Triple 10 Research Grant ($10,000 top-up funding boost for existing project)
Gaining global recognition and delivering world-class capabilities require researchers to have easy access to an Internet of Things (IoT) platform to be used for technological innovation, field testing and translating Smart Cities research into outcomes with high value economic and social dividends. Nick Faulkner from the University of Adelaide is working on the ‘Living Lab’, a network of sensors, meters and personal IoT devices connecting to create a software application that sits over the physical devices within a project.
Smart Gigabit Communities Jing Gao, Argsen, University of South Australia OVAL (Online Video Annotations for Learning) software application system
Challenge: Triple 10 Research Grant ($10,000 top-up funding boost for existing project)
With the advancement in high-speed networks, video has emerged as an essential resource for contemporary teaching practice. Jing Gao is working on an Online Video Annotation for Learning (OVAL) software application system to increase engagement leading to improved levels of teaching performance. The program was developed collaboratively by UniSA’s Teaching Innovation Unit in collaboration with Jing’s company Argsen.

Program
Smart Gigabit Communities
Company
Sandpit
Application
Cipher
Challenge: Preserve ($20,000 to digitise the South Australian Museum’s Aboriginal culture collection + 5,000 travel grant.)
‘Cipher’ is a visitor experience platform for museums, galleries and cultural institutions that allows for a range of personalised content to be delivered to each visitor, triggering audio and visual artefacts from the collection. It can also be tailored based on the visitor engagement before, during and after their visit and be expanded to enhance other digital humanity collections in Australia and internationally.
Program
Smart Gigabit Communities
Company
Athlete's AI
Application
Athlete's AI
Competition: Hybrid World Adelaide Lab ($5,000 travel grant)
Athlete’s AI is a company combining computer vision and machine learning for athletes to deliver distinct mechanical advantages over competitors. With over 20 million tennis players around the world, players either don’t know what they need to do or can’t see what they are doing wrong. Existing solutions are not accessible to everyone due to the high cost and requirement for high tech cameras. Athletes AI’s mission is to revolutionise the way athletes learn by combining artificial intelligence and computer vision to deliver analysis and insights.
Program
Smart Gigabit Communities
Company
Ben Stubbs, University of South Australia
Application
Immerse (Virtual Reality Journalism)
Challenge: Triple 10 Research Grant ($10,000 top-up funding boost for existing project)
Dr Ben Stubbs, a senior lecturer at UniSA’s School of Creative Industries is working on a software application to better equip students to succeed in a changing journalism environment.
His project responds to the ride of professional virtual reality (VR) journalism by developing students who are ready and able to deliver VR content to the world. The first stage of the project involved the construction of an application and subsequent teaching curriculum to allow journalism students to create content for mobile VR distribution.
Program
Smart Gigabit Communities
Company
Nick Faulkner, University of Adelaide
Application
Living Lab
Challenge: Triple 10 Research Grant ($10,000 top-up funding boost for existing project)
Gaining global recognition and delivering world-class capabilities require researchers to have easy access to an Internet of Things (IoT) platform to be used for technological innovation, field testing and translating Smart Cities research into outcomes with high value economic and social dividends. Nick Faulkner from the University of Adelaide is working on the ‘Living Lab’, a network of sensors, meters and personal IoT devices connecting to create a software application that sits over the physical devices within a project.
Program
Smart Gigabit Communities
Company
Jing Gao, Argsen, University of South Australia
Application
OVAL (Online Video Annotations for Learning) software application system
Challenge: Triple 10 Research Grant ($10,000 top-up funding boost for existing project)
With the advancement in high-speed networks, video has emerged as an essential resource for contemporary teaching practice. Jing Gao is working on an Online Video Annotation for Learning (OVAL) software application system to increase engagement leading to improved levels of teaching performance. The program was developed collaboratively by UniSA’s Teaching Innovation Unit in collaboration with Jing’s company Argsen.

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